In this, the final version we’re doing of this proof-of-concept video, Brian put in more fancy stuff and fixes and attention to wonderful details. Now we dive into production of the actual product, beginning a trailer for the series itself with all the new elements and knowledge we have put together so far.
This is the proof of concept for Zona in action. Brian’s solved a truckload of challenges and details with the hair and cloth simulations, animation and incorporating it all in the impressive realism of Unreal Engine. I put the music in … 🙂