We have been at this for a long time now, and using Daz Studio for animation is adequate, but we needed much much more than it could deliver in order to do justice to Zona’s world. So we have ported all the Daz character assets into Unreal Engine, and Brian is finding that this is not only more realistic than we could have realized before in Daz, but also so much faster that he has accomplished more in six weeks than he did in six months before – maybe more. For myself I could not possibly be more pleased. This is a huge game changer!
This little teaser is a taste of what we will be making the series look like. It’s just the prelude to the opening scene where Mentl comes upon the Urtts. In 2021 the real stuff begins.
Until then, judge and compare the previous efforts to what Brian’s doing now.
Enjoy, and don’t forget, the patrons on Patreon.com/jedraft are going to see more sooner and enjoy additional benefits and rewards as well!
We recommend that the video be watched in at least 1440 at 60fps for full effect.
Auto video quality in Youtube is set to much lower than that due to a decision on behalf of Youtube to decrease playback quality as a response to the increased use of broadband during the current crisis.
There are however, some ways to defeat this, as detailed in the video here:
3 thoughts on “GAME CHANGER: UNREAL ENGINE”
Since the era of Charlemagne
1440p? My monitor goes only up to HD resolution 1080p
Oh my frickin’ goodness, this looks and sounds awesome!
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