Zona Animation: Morning Exercises

This is the proof of concept for Zona in action. Brian’s solved a truckload of challenges and details with the hair and cloth simulations, animation and incorporating it all in the impressive realism of Unreal Engine.
I put the music in … 🙂

5 thoughts on “Zona Animation: Morning Exercises

  1. This is a great step forward! I’m impressed and looking forward to more, as time permits.
    Two small things though, with her mouth open as that and the corners of her mouth turned down it looks like she is angry, however the open eyes look more like surprise. It’s a bit strange.

  2. Very nice update. 🙂
    As a martial artist I will say she tends to have a very wide leg stance, which is a bit odd (especially for jumping), and some movements seems a bit too slow, but overall I like it. Animations certainly aren’t easy so it’s nice to see the improvements that have happened.

  3. I finally realized why she looks naked to me. She’s not wearing a torc!

    1. Omg, you are right! Zona needs her torc!

      I think I also realized what it is that looks ‘wrong’ (well, doll-like) for me; it’s the high placement of the eyebrows. They have a Barbie doll placement. Slightly lower and flatter eyebrows would give her a more natural look. 🙂

  4. I am the only horndog here that expects certain parts of her anatomy to follow more strongly the laws of inertia ?
    There is no way the cloth she is wearing would be able to stop that.
    On the other side: the movement of her hair looks nice.
    I am definitively no martial artist, but even for me the stance of her lags looks to wide: How far could she move her body without repositioning her feet ?
    Also: I think her swings are to wide, she is signaling her intentions to her opponent.

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